LevelsTweakData.quack_gb = LevelsTweakData.init

function LevelsTweakData:init(...)
	
		LevelsTweakData:quack_gb(...)
		
		self.quack_goldbrick_01 = {}
		self.quack_goldbrick_01.name_id = "quack_goldbrick_header"
		self.quack_goldbrick_01.briefing_id = "quack_goldbrick_desc"
		self.quack_goldbrick_01.briefing_dialog = nil
		self.quack_goldbrick_01.world_name = "narratives/e_framing_frame/stage_2"
		self.quack_goldbrick_01.intro_event = "nothing"
		self.quack_goldbrick_01.outro_event = "nothing"
		self.quack_goldbrick_01.music = "heist"
		self.quack_goldbrick_01.package = "packages/narr_framing_2"
		self.quack_goldbrick_01.cube = "cube_apply_heist_bank"
		self.quack_goldbrick_01.ghost_bonus = 0.05
		self.quack_goldbrick_01.max_bags = 1200
		
		self.quack_goldbrick_02 = {}
		self.quack_goldbrick_02.name_id = "quack_goldbrick_header2"
		self.quack_goldbrick_02.briefing_id = "quack_goldbrick_desc2"
		self.quack_goldbrick_02.briefing_dialog = nil
		self.quack_goldbrick_02.world_name = "narratives/vlad/mallcrasher"
		self.quack_goldbrick_02.intro_event = "nothing"
		self.quack_goldbrick_02.outro_event = "nothing"
		self.quack_goldbrick_02.music = "heist"
		self.quack_goldbrick_02.package = "packages/vlad_mallcrasher"
		self.quack_goldbrick_02.cube = "cube_apply_heist_bank"
		self.quack_goldbrick_02.ghost_bonus = 0.15
		self.quack_goldbrick_02.max_bags = 4
end