
Hooks:Add("LocalizationManagerPostInit", "Restoration_Localization", function(loc)
	LocalizationManager:add_localized_strings({
		["heist_contact_shatter"] = "SHATTER",
		["menu_contacts_shatter"] = "///VERITAS_ROOT_MST:.",
		["pln_esc_street_full_force_01"] = "Those snipers couldn't stop you, so the cops are preparing to move in with force.  Get ready!",
		["heist_greenharvest"] = "GREEN HARVEST",
		["heist_greenhrv_stage1"] = "HARVEST & TRUSTEE BRANCH",
		["restoration_brief_data_gharv"] = "A contractor wants you to make a little money, it will involve robbing a well known branch-bank of all its crisp cash, you get to keep what you take.\n\n»Use the provided thermal lance\n»Breach the vault\n»Bag the cash\n»Escape",
		["restoration_brief_data_greenhrv1_briefing"] = "This Harvest & Trustee branch has been hit many times, mostly by you guys, but that doesn't mean it's any less fruitful.  Today, they have a massive amount of cash stockpiled in the vault.  You'll be taking as much of it as you can.\n\nAs usual, watch out for civilians, cameras, and guards.  They have extra security this time, and the police response will probably be tougher than you've had to handle before.",
		["heist_contact_shatter_description"] = "The mind that helped turn the VERITAS system into CRIME.NET.\n \nHe vanished off the grid for years after stealing the technology from the OMNIA corporation, but has recently made himself known again, with intent to bring CRIME.NET's systems online in entirety, and to extend its power to the Payday Crew."


	})
end)
if not tweak_data then return end

table.insert (tweak_data.gui.crime_net.codex,

		{
			id = "contacts",
			name_id = "menu_contacts_shatter",
			{
				id = "shatter",
				name_id = "heist_contact_shatter",
				{
					desc_id = "heist_contact_shatter_description",
					videos = { }
				}
			}

		} )

tweak_data.narrative.contacts.shatter				= {}
tweak_data.narrative.contacts.shatter.name_id					= "heist_contact_shatter"
tweak_data.narrative.contacts.shatter.description_id	= "heist_contact_shatter_description"
tweak_data.narrative.contacts.shatter.image		= "guis/textures/pd2/crimenet_portrait_interupt"
tweak_data.narrative.contacts.shatter.package = "packages/contact_interupt"
tweak_data.narrative.contacts.shatter.assets_gui = Idstring( "guis/mission_briefing/preload_contact_interupt" )
	
tweak_data.narrative.jobs.greenharvest = {}
tweak_data.narrative.jobs.greenharvest.name_id = "heist_greenharvest"
tweak_data.narrative.jobs.greenharvest.professional = true
tweak_data.narrative.jobs.greenharvest.briefing_id = "restoration_brief_data_gharv"
tweak_data.narrative.jobs.greenharvest.region = "street"
tweak_data.narrative.jobs.greenharvest.contact = "shatter"
tweak_data.narrative.jobs.greenharvest.package = "packages/job_branchbank_cash"
tweak_data.narrative.jobs.greenharvest.jc = 50
tweak_data.narrative.jobs.greenharvest.chain = {
{
			level_id = "greenharvest_stage1",
			type_id = "heist_type_assault",
			type = "d",
			mission = "standalone",
			mission_filter = {2},
		}

}
tweak_data.narrative.jobs.greenharvest.briefing_event = "Play_plt_watchdogs_stage1_03"
tweak_data.narrative.jobs.greenharvest.debrief_event = "nothing"
tweak_data.narrative.jobs.greenharvest.crimenet_callouts = {
	"Play_plt_watchdogs_stage1_05"
}
tweak_data.narrative.jobs.greenharvest.crimenet_videos = {
		"cn_branchbank2"
		}
tweak_data.narrative.jobs.greenharvest.payout = {
	22000,
	25000,
	44000,
	66000,
	99000
}
tweak_data.narrative.jobs.greenharvest.contract_cost = {
	39000,
	78000,
	195000,
	390000,
	500000
}
tweak_data.narrative.jobs.greenharvest.experience_mul = {
		1.2,
		1.2,
		1.2,
		2.2,
		3.2
	}

	tweak_data.narrative.jobs.greenharvest.contract_visuals = {}
	tweak_data.narrative.jobs.greenharvest.contract_visuals.min_mission_xp = {
		30000,
		30000,
		30000,
		30000,
		30000
	}
	tweak_data.narrative.jobs.greenharvest.contract_visuals.max_mission_xp = {
		44000,
		44000,
		44000,
		44000,
		44000
	}



table.insert(tweak_data.narrative._jobs_index, "greenharvest")
table.insert(tweak_data.levels._level_index, "greenharvest_stage1")

------------------ESCAPES vvvvvvvv


table.insert(tweak_data.levels._level_index, "escape_overpass_ghrv")
table.insert(tweak_data.levels.escape_levels, "escape_overpass_ghrv")
table.insert(tweak_data.levels._level_index, "escape_garage_ghrv")
table.insert(tweak_data.levels.escape_levels, "escape_garage_ghrv")
------------------ESCAPES ^^^^^^^^
