Hooks:Add("LocalizationManagerPostInit", "QGBOLocalization", function(loc)
	LocalizationManager:add_localized_strings({
	["heist_goldbrick_old"] = "Goldbrick (Old)",
	["heist_goldbrick_old_crimenet"] = "I need you guys to set up some people. Their boss is coming soon to loot their vault and I need you to put some fake gold in there to get them fired.\n\nPrepare for both loud and stealth, as you may need both.\n\n»Trade the fake gold with the gangsters\n»Set up the trap\n»Escape",
	["heist_contact_quackertree"] = "Quackertree",
	["heist_contact_quackertree_description"] = "Tree. Quack. Quack. Silence. Cricket. Silence.",
	["quack_goldbrick_old_header"] = "Fake Gold",
	["quack_goldbrick_old_header2"] = "The Swindle",
	["quack_goldbrick_old_desc"] = "I've set up a deal with some gangsters. This should be straight-forward; Head in, make the deal and get out.\n\nPrepare for the worst. The guy who I spoke over the phone sounded really weird.",
	["quack_goldbrick_old_desc2"] = "Alright, you're at the mall. Open up the vaults of the specified people and fill them with the fake gold we've made yesterday.\n\nMake sure to keep it silent, or else the swindle won't work!",
	["hud_heist_goldbrick_old_001"] = "I've set up a deal with some gangsters. Head into the sewer and get the fake gold from them.",
	["hud_heist_goldbrick_old_001_hl"] = "Meet with the gangsters",
	["hud_heist_goldbrick_old_002"] = "Wait.. that wasn't supposed to happen! I must've messed something up!\n\nI'll think of a solution, just hold on.",
	["hud_heist_goldbrick_old_002_hl"] = "It was a trap!",
	["hud_heist_goldbrick_old_003"] = "Alright, we're going to fake the gold ourselves. Bile will fly in with a chopper and drop off everything you'll need.",
	["hud_heist_goldbrick_old_003_hl"] = "Wait for the chopper",
	["hud_heist_goldbrick_old_004"] = "We're going to fake gold, by using coke. First step: Put it into a big bin of some kind. A container will probably do.",
	["hud_heist_goldbrick_old_004_hl"] = "Put the coke in the container",
	["hud_heist_goldbrick_old_005"] = "Now, add the special ingredients I've sent you, and watch the magic happen.",
	["hud_heist_goldbrick_old_005_hl"] = "Add the special ingredients",
	["hud_heist_goldbrick_old_006"] = "Just do all of that a couple more times, until you've got enough gold to get out. You can drop off the loot in the van in the back.",
	["hud_heist_goldbrick_old_006_hl"] = "Wait for more ingredients",
	["hud_heist_goldbrick_old_007"] = "Now, wait for ingredients to do their job...",
	["hud_heist_goldbrick_old_007_hl"] = "Wait until it's done",
	["hud_heist_goldbrick_old_008"] = "We've got enough to continue with our plan.\n\nOr.. you can make some more and claim some extra cash...",
	["hud_heist_goldbrick_old_008_hl"] = "Escape or make more gold",
	["hud_heist_goldbrick_old_fail"] = "That was the wrong order! Are you really this stupid?!",
	["hud_heist_goldbrick_old_fail_hl"] = "Wrong order, ye wanker.",
	["hud_heist_goldbrick2_old_001_hl"] = "Enter the mall",
	["hud_heist_goldbrick2_old_001"] = "Head into the mall. I know it's real hard, but you've just gotta deal with it.",
	["hud_heist_goldbrick2_old_002"] = "Scout around and find the three safes. Once you do, open them up. Then, get the fake gold from the van and put it in each of the safes.",
	["hud_heist_goldbrick2_old_002_hl"] = "Open the safes and place the fake gold",
	["hud_heist_goldbrick2_old_003"] = "The trap has been set. Go make your way out now!\n\nYou may want to pick up some extra cash on the way back, perhaps...",
	["hud_heist_goldbrick2_old_003_hl"] = "Escape",
	["hud_heist_goldbrick2_old_fail"] = "The feds will be here in 30 seconds. If you can finish the job before they arrive, you should still be in the clear!",
	["hud_heist_goldbrick2_old_fail_hl"] = "You've got 30 seconds...",
	["hud_heist_goldbrick2_old_001b_hl"] = "Ambushed!",
	["hud_heist_goldbrick2_old_001b"] = "Oh snap! I didn't expect this one!\n\nLemme think of another plan...",
	["hud_heist_goldbrick2_old_002b_hl"] = "Drive to the manager's office",
	["hud_heist_goldbrick2_old_002b"] = "Alright, there's a vault in the mall, aswell. Let's use that one for our plan...\n\nThe vault has to be opened in an office a little away from here. Grab the car keys and head over there!\n\nOh, there's room for just two people in the car. You may have to split up here.",
	["hud_heist_goldbrick2_old_003b_hl"] = "Grab the phone",
	["hud_heist_goldbrick2_old_003b"] = "In order to open the vault, we're going to need his phone. Take it with you.",
	["hud_heist_goldbrick2_old_004b_hl"] = "Pop the vault",
	["hud_heist_goldbrick2_old_004b"] = "Now, place the phone at the required spot to unlock the vault door.\n\nIt might need some time.. give it a while and it'll get it open, for sure!",
	["hud_heist_goldbrick2_old_005b_hl"] = "It's another trap!",
	["hud_heist_goldbrick2_old_005b"] = "Oh no! This thing looks to be rigged with trip mines. We need to disable them first, hang on...",
	["hud_heist_goldbrick2_old_006b_hl"] = "Turn off the lasers",
	["hud_heist_goldbrick2_old_006b"] = "Alright, so according to this map the lasers are tied to the manager's computer. You've still got someone there to turn them off, right?",
	["hud_heist_goldbrick2_old_007b_hl"] = "Void (at least) 8 bags of money",
	["hud_heist_goldbrick2_old_007b"] = "Now, destroy all of the loot inside by throwing it into the van the cops burnt earlier.\n\nWe can't take it; It's marked all over the place.",
	["hud_heist_goldbrick2_old_008b_hl"] = "Wait for the chopper",
	["hud_heist_goldbrick2_old_008b"] = "Alright, we're done here. I'll send in the chopper now!",
	["hud_heist_goldbrick2_old_009b_hl"] = "Escape",
	["hud_heist_goldbrick2_old_009b"] = "Well done, guys. You can get back to me now.\n\nOr.. you can snatch some more loot, if you want to.",
	["hud_heist_goldbrick2_old_failb_hl"] = "The place is rigged!",
	["hud_heist_goldbrick2_old_failb"] = "This guy is nuts! He rigged the place!\n\nHurry up and finish the objectives!",
	["hud_interact_place_phone_old"] = "Place the phone",
	["hud_interact_placing_phone_old"] = "Placing phone",
	["hud_interact_need_phone_old"] = "You need the phone",
	["hud_pickup_phone_old"] = "Phone",
	["hud_interact_restart_phone_old"] = "Restart the hack"
	})
end)
if not tweak_data then return end

if not tweak_data.narrative.contacts.quackertree then
tweak_data.narrative.contacts.quackertree = {}
tweak_data.narrative.contacts.quackertree.name_id = "heist_contact_quackertree"
tweak_data.narrative.contacts.quackertree.descriptions_id = "heist_contact_quackertree_description"
tweak_data.narrative.contacts.quackertree.package = "packages/contact_the_dentist"
tweak_data.narrative.contacts.quackertree.assets_gui = Idstring("guis/dlcs/big_bank/guis/preload_contact_the_dentist")
end

--Regular
tweak_data.narrative.jobs.goldbrick_job_old = {}
tweak_data.narrative.jobs.goldbrick_job_old.name_id = "heist_goldbrick_old"
tweak_data.narrative.jobs.goldbrick_job_old.briefing_id = "heist_goldbrick_old_crimenet"
tweak_data.narrative.jobs.goldbrick_job_old.contact = "quackertree"
tweak_data.narrative.jobs.goldbrick_job_old.region = "dock"
tweak_data.narrative.jobs.goldbrick_job_old.package = "packages/job_firestarter"
tweak_data.narrative.jobs.goldbrick_job_old.jc = 20
tweak_data.narrative.jobs.goldbrick_job_old.chain = {
		{
			level_id = "quack_goldbrick_old_01",
			type_id = "heist_type_assault",
			type = "d"
		},
		{
			level_id = "quack_goldbrick_old_02",
			type_id = "heist_type_stealth",
			type = "d",
			mission = "default",
			mission_filter = {5}
		}
}
tweak_data.narrative.jobs.goldbrick_job_old.briefing_event = nil;
tweak_data.narrative.jobs.goldbrick_job_old.debrief_event = nil;
tweak_data.narrative.jobs.goldbrick_job_old.crimenet_callouts = {
	""
}
tweak_data.narrative.jobs.goldbrick_job_old.crimenet_videos = {
	"cn_big1",
	"cn_big2",
	"cn_big3"
}
tweak_data.narrative.jobs.goldbrick_job_old.contract_cost = {
	50000,
	125000,
	250000,
	500000,
	2000000
}
tweak_data.narrative.jobs.goldbrick_job_old.payout = {
	10000,
	20000,
	40000,
	80000,
	100000
}
tweak_data.narrative.jobs.goldbrick_job_old.experience_mul = {
	1,
	1,
	1,
	1.5,
	2
}
tweak_data.narrative.jobs.goldbrick_job_old.contract_visuals = {}
tweak_data.narrative.jobs.goldbrick_job_old.contract_visuals.min_mission_xp = {
	16500,
	16500,
	16500,
	16500,
	16500
}
tweak_data.narrative.jobs.goldbrick_job_old.contract_visuals.max_mission_xp = {
	2408000,
	2408000,
	2408000,
	2408000,
	2408000
}

table.insert(tweak_data.narrative._jobs_index, "goldbrick_job_old");
table.insert(tweak_data.levels._level_index, "quack_goldbrick_old_01");
table.insert(tweak_data.levels._level_index, "quack_goldbrick_old_02");